Archaeologists reconstruct ancient sites in virtual reality
In Australia, a doctoral student in archeology came up with the idea of creating a project to "rebuild" ancient sites through virtual reality. Tourists on site will be able to discover the majesty of these buildings, often in ruins.
Visiting an ancient site can sometimes be frustrating for the vacationer in search of memorable panoramas. Indeed, although some tourist attractions such as the Colosseum or Pompeii are still in very good condition despite their age, other places are more marked by the wear and tear of time. This is the case, for example, with the Greek city of Oenoanda in Turkey, where there is not much left standing.
To overcome this frustration, the Australian startup Lithodomos had the idea of using virtual reality headsets to immerse tourists in a digital reconstruction of the ancient site. Nothing is real, but it is above all to give a little idea of the majesty of the place before the vagaries of time, history and climate degrade everything.
On the introductory video, Lithodomos features tourists traveling to ruined locations and using a Samsung Galaxy Gear VR headset to better understand the location they are discovering. And it is not to wear the helmet throughout the visit (it would risk tripping over a stone) but simply put it at certain key moments.
Launched only one year by a doctoral student in archeology, Simon Young, the approach has convinced Lithodomos. This weekend, the startup has indeed completed a round that allowed it to get 900,000 Australian dollars (about $635,000) to dig its idea.
We have a huge announcement to make: Lithodomos VR has received $900,000 in seed funding! This is only the beginning...— Lithodomos VR (@lithodomos) 29 janvier 2017
Already, an application (Ancient World) is available for free on Android and another, paying, baptized Ancient Jerusalem, exists on Android and iOS.
Very interesting for tourists, the process is just for educational purposes. It is easy to imagine the renewed enthusiasm and pleasure of the students if they could approach archeology and history through virtual reality rather than content with the illustrations inserted by dozens in the history-geography books.